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1. [PROPOSAL] What happens in lowsec stays in lowsec GÇô Lowering the barrier to entr... - in Assembly Hall [original thread]
This is great, have my bump.
- by Roland Deschaines - at 2011.12.12 12:36:00
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2. [PROPOSAL] Ctrl + double click doesn't make you approach - in Assembly Hall [original thread]
If you're trying to target someone as you come out of warp / as they come out of warp / as they undock, you're often going to be spamming control click at them on the overview. Problem is, this makes you approach them, because it registers as a d...
- by Roland Deschaines - at 2010.09.30 19:29:00
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3. [ISSUE] Neutral Remote Repping & Aggression - in Assembly Hall [original thread]
Yep. The importance of this, however, is nothing compared to the necessity of having an indicator that the post has ended and the sig has started. -- Monsieur Rolly
- by Roland Deschaines - at 2010.09.30 19:08:00
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4. [proposal] No trading Plex's for Neural Remapping - in Assembly Hall [original thread]
There are a few main things I've heard from the WTF CCP THIS IS BS side of the story, and I'll answer each of them here. 1. It's an unfair advantage to players with RL money. Ever since PLEX, players with RL money can buy ISK, and ISK has a...
- by Roland Deschaines - at 2010.09.30 14:37:00
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5. [proposal] No trading Plex's for Neural Remapping - in Assembly Hall [original thread]
This already exists, you can buy and sell chars for ISK, and you can buy ISK with IRL money. The importance of this, however, is nothing compared to the necessity of having an indicator that the post has ended and the sig has started. -- Monsieur...
- by Roland Deschaines - at 2010.09.21 23:15:00
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6. Amarr Drones - in Assembly Hall [original thread]
It's not like ships. Once you've trained for a race, you're stuck with it, more or less, as cross training is long. With drones, you're about 3d away at any moment from Racial Drone Spec IV, so it makes no real difference. I do agree that, for pu...
- by Roland Deschaines - at 2009.12.14 20:26:00
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7. [issue] Combat messages are a pain - in Assembly Hall [original thread]
Edited by: Roland Deschaines on 13/12/2009 20:01:56 Originally by: Maxsim Goratiev You can, ofcource, use the log, but i would like a clear indication of what's happening in the middle on the battle, log does not exactly forfill it. ...
- by Roland Deschaines - at 2009.12.13 20:01:00
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8. Fleet Fitting View - in Assembly Hall [original thread]
And make it impossible for me to infiltrate + gank missioners' Nightmares? NTY. The importance of this, however, is nothing compared to the necessity of having an indicator that the post has ended and the sig has started. -- Monsieur Rolly
- by Roland Deschaines - at 2009.12.13 19:55:00
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9. [issue] Combat messages are a pain - in Assembly Hall [original thread]
Neocom --> accessories --> Log
- by Roland Deschaines - at 2009.12.13 19:27:00
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10. [Proposal] Ship Fitting in assets panel - in Assembly Hall [original thread]
Title says it all. I'd like to be able to right click --> show info --> and get the cargo / fitting / drone bay of my docked ships in the assets panel. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.14 14:08:00
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11. [Proposal] Decent shield boosting rigs - in Assembly Hall [original thread]
Originally by: De'Veldrin Shield tanking (active since that's what you seem to be most concerned with), on the other hand is already balanced against the tanking types The whole point of this thread is to show that active shield tanks ...
- by Roland Deschaines - at 2009.11.04 19:41:00
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12. [Proposal] Decent shield boosting rigs - in Assembly Hall [original thread]
Originally by: De'Veldrin And not supported. Shield tanking is fine the way it is. If you need more midslots, you always have the option of flying a ship that has more. That's like saying rockets are fine, just fly a ship with more low ...
- by Roland Deschaines - at 2009.11.04 12:41:00
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13. corporation idea - in Assembly Hall [original thread]
LP = isk. Just increase the average corporation tax and it's the same result. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.04 12:35:00
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14. New Rigs type! - in Assembly Hall [original thread]
Welcome to makenosenseland. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.04 12:25:00
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15. [Proposal] Decent shield boosting rigs - in Assembly Hall [original thread]
Originally by: Sokratesz Originally by: TimMc As much as I want a SBA for my armour tank, I enjoy having the two tanks different. Totally agreed, diversity is good . Not supported. Diversity is good? Then gives Light Neutr...
- by Roland Deschaines - at 2009.11.03 15:05:00
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16. [Issue] Large Beam Lasers - in Assembly Hall [original thread]
http://eve.battleclinic.com/loadout/6840-Apocalypse-1-1-Sniping-Apoc.html Are those Tachyons? And don't complain about the use of PG mods, fitting any more damage mods / tracking enhancers would be close to useless because of stacking penalties. ...
- by Roland Deschaines - at 2009.11.02 12:57:00
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17. [proposal] How to modify ECM to bring it in line with dampening - in Assembly Hall [original thread]
Meh. Sounds good on paper but really not much different from lowering the jam strength. Both end up with the same result: more target locks for the opposition. Whether you completely jam less often or you jam as often but only half his target loc...
- by Roland Deschaines - at 2009.11.02 12:18:00
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18. Fix the Mega and Abbadon logos - in Assembly Hall [original thread]
I endorse this suggestion. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.02 12:07:00
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19. [Proposal] Decent shield boosting rigs - in Assembly Hall [original thread]
Meh, SBA doesn't apply on that many ships, they need those midslots for tackle. -- Monsieur Rolly
- by Roland Deschaines - at 2009.11.02 09:38:00
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20. Proposal: New implants - in Assembly Hall [original thread]
Originally by: Marlona Sky No. A shield amount set would make passive shield tanks over powered especially on the drake to name one ship off hand. Ok, then make the new shield buffer implants increase shield recharge time. Problem sol...
- by Roland Deschaines - at 2009.11.02 09:22:00
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